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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You’ll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher : Genever Benning; 1st edition (November 2, 2014)
Language : English
Paperback : 354 pages
ISBN-10 : 0990582906
ISBN-13 : 978-0990582908
Item Weight : 1.38 pounds
Dimensions : 7.5 x 0.8 x 9.25 inches
Customers say
Customers find the writing style clear and easy to understand. They appreciate the practical examples that make complex concepts accessible. The book provides a great introduction to design patterns and modes of thought. It’s versatile, generalized for multiple programming languages, and perfect for those with enough theory to write decent code. Overall, customers describe the book as an enjoyable and engaging read.
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